January102013

Lornius Corporate Championship Rules

The rules for Althanas’ 2v2 tournament have been posted!


-Only registered teams and players will be allowed to participate in this tournament. If your character has not been approved you will not be allowed to join the tournament at all.

-The battles will run exactly like a Citadel battles where each fighter will be completed healed between battles. Between each Round there will be a 5 day period of rest for updates to be posted around Althanas.

-The first person to post, as determined by random pairing, will set the setting for the battle. Remember that Lornius is a closed off island far north of Corone. It is very remote, desolate and intolerable. All battles must use a portion of the island as their setting.

-The standard rules of battle of Althanas also apply for the duration of this tournament. That means no power gaming will be tolerated. OOC should be kept to a minimum, if it is anything more than a clarification it should be kept in a PM.

-There are NO disqualifications due to absence. If it is certain that a fellow team member will not return for a short time or falls during the battle, the other player can remain to battle. There are no EXP penalties for non-participation, however wildcard points will be deducted for non-approved extended absences.

-Each Round will last exactly two weeks, and must be over 10 posts of actual RP to receive EXP for the battle. At 12:00 AM Pacific after the round is over, and the fights will be judged over a short resting period.

-Teams will be randomly paired against one another for each round.

-All judgments are final.

If you’re interested in our tournament, head over to Althanas and register. Don’t be afraid of being new and without a partner. There is a thread set up for people without partners to find them here.

January52013

Lornius Corporate Challenge

countingcrowds:

althanas:

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One of Althanas’ most beloved tournaments, the LCC, is returning! In the LCC, players form 2 members teams and write in a 2vs2 bracket against other players. The LCC always brings out amazing storylines and fantastic character development from our site’s players.

Never been to Althanas but interested in the tournament? Registration begins in just under one week, so there is plenty of time to register your character and find a partner.

January32013

Lornius Corporate Challenge

One of Althanas’ most beloved tournaments, the LCC, is returning! In the LCC, players form 2 members teams and write in a 2vs2 bracket against other players. The LCC always brings out amazing storylines and fantastic character development from our site’s players.

Never been to Althanas but interested in the tournament? Registration begins in one week, so there is plenty of time to register your character and find a partner.

December272012

As Althanas’ gift to our awesome writers, we’re going to offer a holiday posting incentive for the next month! In character (IC) posts from December 9th through January 9th (up to 11:59 pm EST) will receive an immediate bonus at the end of the promotional period, equivalent to 5% EXP of your current level-up requirement per post.

How much is that, exactly? If you’re Level 0 it’s 100 EXP per IC post; Level 1, 150 EXP; and so on (here is the Level Chart for reference). And what’s more, you’re eligible for the reward up to two entire level-ups! (Keep in mind that we’re tallying all of the bonuses from your current level, even if you level up from the reward.)

This is on top of what EXP you may earn through judgment of the threads once they’re finished, too. Crazy, right?!

That means that if you’ve been putting off a solo or considering starting a thread with someone new, this is the perfect time for it! Visit the Role-player’s Corner to see who’s looking for what; we have both new and established writers who are seeking threads.

To participate, you must reply to this thread with a link to your activity. Please make one post per person and simply list the threads you’ve posted in during the timeframe (no need to update for every post, unless you posted in a new thread). We’ll be checking activity through other means, but this will help make sure we don’t miss anything.

Disclaimer: Awards are up to the discretion of the staff and if we see people abusing it, such as splitting posts into multiple shorter ones, we may reduce the size of your bonus accordingly. A general rule of thumb is a solid IC post should be in the range of at least 300-500 words, but this is not a hard restriction and thoughtful small posts –– including those in the Citadel –– are still included in the incentive.

October182012

New Currency: Althanas Points

Althanas Points are here! What are they, you may ask? Althanas Points are an out of character currency developed to reward players for contributing to the community and being active on the site. We love you guys, and everything you do so we want to make sure you feel appreciated for making Althanas thrive! Zook Murnig has posted up a FAQ on AP, including how to earn it and what kind of swag you can spend it on. You can find it here, where you can also ask any questions not already answered by the FAQ.

Have fun earning, everyone!

October52012

Althanas Commercial Contest

Writers of Althanas! Present your best commercial scripts for our site and win! This contest will begin today, October 3rd at noon Central, and end Saturday, October 20th at noon Central.

The prizes are as follows:

-First place gets an Experience Gem to boost awarded experience by 50% for the future thread of his or her choice

-All who have their commercials produced will receive Experience Gems to boost their awarded experience by 25% for the future thread of his or her choice

-All who participate get a Treasure Map that boosts gold awarded by 50% on the future thread of his or her choice (gold reward one per person, not per submission)

The selected commercials will be voiced and produced for use by the recruitment team in social media and beyond.

The rules:

-Anyone with an account on the site may enter up to 3 commercials. (This is per person, not per account. Choose your best 3 and present them.) Please post once only, and within that post include your three entries. Remember, you may edit an entry to add additional scripts, or remove/change them, later.

-Your commercial script must be around 60 seconds when read out loud. Keep in mind that inflection and sound effects take time, too. As a guideline for length, 60 seconds is about 12-15 lines of text on the normal word processor, 12 point, Times New Roman font, all caps — or around 150 words, give or take. The best way to determine whether or not your commercial meets the guidelines is to act it out, against a clock.

-At the end of your script, please give phonetic pronunciations, typed out, of the more exotic words. The best method is rhyming syllables with common words and providing direction on the syllable emphasis.

-There is no designated topic for your commercial. It may be about your character, your power group, a region, a past or present event, or even an OOC approach about the site’s unique features.

-There will be a single winner chosen, but several of the most compelling commercials will be voiced and produced.

-We will have one male and one female voice available, used either separately or together.

-If you have some skill in music or audio, you may provide your own voice (spoken or singing) and sounds, but you will also need to provide a mix-out of all the audio elements and the written script. You may also provide separate music or sound effects for consideration with your commercial(s). This will not necessarily improve your chances to win, but if you have a vision, we’d love to experience it.

-We reserve the right to make edits and revisions to any scripts that will be voiced and produced.

You may also include the following information (optional):

- Male, Female or Both (If you are using multiple voices, you will need to designate which parts are read by whom.)
- Preferred music type
- Sound effects wanted and a brief description of where in the commercial they should appear
- Special instructions/Your Vision/Feel

Disclaimers:

While you retain creative copyright to what you submit, the current and future staff of Althanas may use any or all of it as they see fit for as long as the site exists. Also, you will not, neither now nor in the future, receive compensation of any kind (other than the rewards mentioned above) for your work, whether you win or not. The Althanas staff will retain ownership of the audio files produced to use for the benefit of this site as long as it exists.

If you use or submit audio work not created by you, please include a link to the license or PM Sagequeen a written statement from the creator saying it’s okay to use their work. We don’t plagiarize in our writing and we won’t steal audio from those who created it. If you are unsure, you may PM Sagequeen with questions.

(9 plays)
October22012
The latest news post on the World of Althanas was released today by staff member Luned, and can be found here. News on the AC, links to social media, and feature of our currently ongoing website facelift are all featured.

The latest news post on the World of Althanas was released today by staff member Luned, and can be found here. News on the AC, links to social media, and feature of our currently ongoing website facelift are all featured.

September282012

Adventurer’s Crown Round Two - finished!

A huge congratulations to Sagequeen and Inwuhou for taking first place in the second round of the Adventurer’s crown on Althanas!

The Adventurer’s Crown is a yearly tournament where teams are assembled of registered characters and they are to write a quest incorporating their take on a set of obstacles given for the round. The quests are judged and the writers in the top quests go on to the next round.

Moving on to Round Three are:

Sagequeen

Inwuhou

Christoph

Zack Blaze

Congratulations to our writers! Here’s an exerpt to the winning thread with a score of 71, group five.

Inwuhou fought the surge of metaphysical nausea that came with working up Paradox. It had been a close thing, the fall. She had crossed four cubby-holes in the twinkle of an eye to get to Erissa by slicing time thin; the elf had fallen all of three inches and the lifting hand to the back was simplicity itself. Now, the backlash struck.

The nun was almost hidden around the broad curve of the tree. She was slowed because it is very hard to climb using holes that all observation insisted was, in fact, filled with very solid pieces of metal. There was solid wooden stairs laid upon those metal supports, spiralling all the way around the tree. In the green-tinted shadows cast by the bountiful leaves overhead, a dozen people went about their unconcerned lives. Hanging from the rails every two feet, zig-zag waxpaper tassels blew in a warm, pleasant wind. Two young people leaned against the rail and one another, apparently discussing a future together. A bare-chested man bearing three skewers of roast fish whistled foreign melodies as he came up the stairs. He shouted a greeting to three elders, who broke from their congregation to inquire about something. Inwuhou didn’t understand a single word, but she did understand the good-natured laughter at the answer.

Are you looking for a place to RP, and does the sound of regular fun features like tournaments and contests appeal to you? Come join us on Althanas.com

September52012
Round One of the Adventurer’s Crown is over! The Adventurer’s Crown (AC) is a quest based tournament on Althanas in which participants are grouped together, given a set of challenges, and wrote a quest together. In the end, it was Group 6 with the highest score, with a 74. Fifteen characters from the four top scoring groups advanced to the next round.

74 - Group 6 - Inwuhou, Itera, Ceidon, Zack Blaze 68 - Group 3 - Letho, Tourneymant, Christoph 57 - Group 5 - Steppenwolf Orlouge, Tainted Bushido, Sagequeen, Taste of Treason 52 - Group 4 - Chibimon Blue, hoytti, Hysteria, Mordelain

Group 6’s judgement was as follows:

Plot: (23)  Storytelling (8) – You completed all of the necessary tasks for this round of the tournament. Your island adventure, while not the most original, was well constructed and flowed well. The slightly humorous tone of the thread really complimented Itera and Zack, who might have felt slightly out of place in a more serious thread.  Setting (8) – There was nothing brilliantly out of the ordinary for the location that your group picked but you did a very good job of detailing it. A little more of a unique flair would have given you the bump you needed to score higher.  Pacing (7) – There was definitely a slow start in the thread with Itera and Inwuhou posting multiple times before everyone else. Inwuhou managed to post three times before Zack even got his first post in. It would have been an excellent start for a longer, more drawn out thread, but as it was it clashed with the swift moving style of the rest of the thread.Character: (24)  Communication (7) – Ceidon and Zack both had very distinct voices that gave very distinct impressions of who the characters were. Zack, it would have been very easy to allow your character’s self-superiority overshadow his other features but you found just the right balance to keep things both entertaining and engaging. I found myself laughing at several moments in this thread. Itera and Inwuhou, your voices started to blend together in areas, and while it didn’t necessarily make it difficult to distinguish between them, it made the characters feel less distinct. Action (8) – The somewhat over-the-top nature of the characters’ actions in this thread fit almost perfectly with the story’s tone. All of your characters kept the story moving and kept things from becoming dull, even when nothing was going on. The only hint of an issue that I had was Inwuhou’s complete acceptance of Itera sticking out of her backpack with absolutely no trouble from it whatsoever, even while navigating the caves and lava tunnels.  Persona (9) – All of your characters really felt very individual in how they reacted, and I really like way that your characters reacted without thinking and then paused at the first available moment to think “wait, why am I doing this?” It added an overall sense of realness to the characters. It was good to see that your characters had emotional depth, ranging from jealousy, to lovesickness, to hopelessness, to smugness. Prose: (20)  Mechanics (7) – While there were only a handful of errors in this thread, they were significant enough to lower the score. As always, read your work carefully and edit when necessary.  Clarity (6) – To be honest, with all the ass-burning, eye-stabbing, tombstone dropping going on, the dragon’s final moments became somewhat confusing and the exact order of events became quite muddled. Specifically, Inwuhou, your use of your time distortion led to some conflicting elements in the story after the characters fell off the cliff. The odd specifics of your ability also caused me to have to go back over the point where you were jumping over the dragon tail and instead ended up on top of it. For both Inwuhou and Itera, your abilities are very interesting, but their use needs to be carefully smoothed into the story so as not to create confusion. Technique (7) – The lighthearted nature of this thread served you all well, but be careful when adding side commentary as too many of them, or ones put in the wrong place, can ruin the effect. Additionally, there were a couple of areas where numbers were posted as numbers instead of being written out. Taking the time to write ten instead of 10 will help the flow of your story.Wildcard: (7)Total: 74

Our head judge Revenant did an amazing job with getting all the threads judged quickly and I can’t wait to see how Round 2 pans out. For those curious, here were the challenge prompts for the first round:

Challenge 1: There is some sort of geographical feature that impedes your progress and you have to overcome it.Challenge 2: A hostile encounter with wildlife.Challenge 3: The unexpected nature of your arrival means that you’re not necessarily as prepared for the tournament as you’d have liked.

If you’d like to read Group 6’s best scoring thread yourself, head on over to Althanas!

Round One of the Adventurer’s Crown is over! The Adventurer’s Crown (AC) is a quest based tournament on Althanas in which participants are grouped together, given a set of challenges, and wrote a quest together. In the end, it was Group 6 with the highest score, with a 74. Fifteen characters from the four top scoring groups advanced to the next round.

74 - Group 6 - Inwuhou, Itera, Ceidon, Zack Blaze
68 - Group 3 - Letho, Tourneymant, Christoph
57 - Group 5 - Steppenwolf Orlouge, Tainted Bushido, Sagequeen, Taste of Treason
52 - Group 4 - Chibimon Blue, hoytti, Hysteria, Mordelain

Group 6’s judgement was as follows:

Plot: (23)

Storytelling (8) – You completed all of the necessary tasks for this round of the tournament. Your island adventure, while not the most original, was well constructed and flowed well. The slightly humorous tone of the thread really complimented Itera and Zack, who might have felt slightly out of place in a more serious thread.

Setting (8) – There was nothing brilliantly out of the ordinary for the location that your group picked but you did a very good job of detailing it. A little more of a unique flair would have given you the bump you needed to score higher.

Pacing (7) – There was definitely a slow start in the thread with Itera and Inwuhou posting multiple times before everyone else. Inwuhou managed to post three times before Zack even got his first post in. It would have been an excellent start for a longer, more drawn out thread, but as it was it clashed with the swift moving style of the rest of the thread.

Character: (24)

Communication (7) – Ceidon and Zack both had very distinct voices that gave very distinct impressions of who the characters were. Zack, it would have been very easy to allow your character’s self-superiority overshadow his other features but you found just the right balance to keep things both entertaining and engaging. I found myself laughing at several moments in this thread. Itera and Inwuhou, your voices started to blend together in areas, and while it didn’t necessarily make it difficult to distinguish between them, it made the characters feel less distinct.

Action (8) – The somewhat over-the-top nature of the characters’ actions in this thread fit almost perfectly with the story’s tone. All of your characters kept the story moving and kept things from becoming dull, even when nothing was going on. The only hint of an issue that I had was Inwuhou’s complete acceptance of Itera sticking out of her backpack with absolutely no trouble from it whatsoever, even while navigating the caves and lava tunnels.

Persona (9) – All of your characters really felt very individual in how they reacted, and I really like way that your characters reacted without thinking and then paused at the first available moment to think “wait, why am I doing this?” It added an overall sense of realness to the characters. It was good to see that your characters had emotional depth, ranging from jealousy, to lovesickness, to hopelessness, to smugness.

Prose: (20)

Mechanics (7) – While there were only a handful of errors in this thread, they were significant enough to lower the score. As always, read your work carefully and edit when necessary.

Clarity (6) – To be honest, with all the ass-burning, eye-stabbing, tombstone dropping going on, the dragon’s final moments became somewhat confusing and the exact order of events became quite muddled. Specifically, Inwuhou, your use of your time distortion led to some conflicting elements in the story after the characters fell off the cliff. The odd specifics of your ability also caused me to have to go back over the point where you were jumping over the dragon tail and instead ended up on top of it. For both Inwuhou and Itera, your abilities are very interesting, but their use needs to be carefully smoothed into the story so as not to create confusion.

Technique (7) – The lighthearted nature of this thread served you all well, but be careful when adding side commentary as too many of them, or ones put in the wrong place, can ruin the effect. Additionally, there were a couple of areas where numbers were posted as numbers instead of being written out. Taking the time to write ten instead of 10 will help the flow of your story.

Wildcard: (7)

Total: 74

Our head judge Revenant did an amazing job with getting all the threads judged quickly and I can’t wait to see how Round 2 pans out. For those curious, here were the challenge prompts for the first round:

Challenge 1: There is some sort of geographical feature that impedes your progress and you have to overcome it.
Challenge 2: A hostile encounter with wildlife.
Challenge 3: The unexpected nature of your arrival means that you’re not necessarily as prepared for the tournament as you’d have liked.

If you’d like to read Group 6’s best scoring thread yourself, head on over to Althanas!

August302012

Bells in Trayas

Resolve loved parties. She hadn’t been invited to Anthony and Barbara’s wedding but it was a given she’d pop up at some point during the reception, the girl having established somewhat of a reputation in her handful of years on the loose in the Radasanth vicinity’s social scene. The war had put a damper on things for obvious reasons, but she still managed to find something to do when inspiration struck. It was one of her goals to someday be that one old lady who somehow received invitations to every event in the region, a permanent fixture in celebration everywhere. Her funeral would be the most glorious fête of the century; she had already begun planning it and very much hoped that at that point she would have her abilities under enough control that she could attend as a ghost. It wasn’t worth trying to tell her that wasn’t possible; she’d find a way.

Bells in Trayas is the most recently judged quest written by Itera and Resolve. The story involves a wedding reception crashed, and magical hijinks ensuing. It’s a fun read, and garnered a score of 61 from newly returned judge Zook Murnig.

Story - 19/30
Storytelling - 7/10 The story was a relatively simple one at the start, but it twisted and turned in unexpected, but nonetheless forseeable, directions. While things got a little confusing at some points, that was not a detriment to this category. I would also like to congratulate you two on making a non-epic story, one of an attempted theft gone wrong, into something truly enjoyable to read.
Pacing - 6/10 Though short, this thread managed to make a lot happen within the page and a half of posts. However, nothing felt rushed, and nothing moved too slowly. There were a couple of instances of backtracking between posts, but I noticed that in the last few posts you had resolved that between yourselves, so I did not dock for it.
Setting - 6/10 Not a whole lot was said about the actual physical setting of the town or the tavern where the wedding reception took place. However, it’s often forgotten by writers that the denezins of a place can be used to flesh out the setting wonderfully, and the two of you did just that. I got a sense of personality from each person, and that helped both this and Persona. I would, however, like to see more description and interaction with the setting in the future.

Characterization - 19/30
Persona - 7/10 Resolve, I got a very good feel for your character from the moment she was introduced, and it carried through to the end of the thread. I appreciated that she was not instantly friends with this trickster fairy the moment she revealed her true identity, and did her best to get rid of Itera by the end for all the trouble she had caused. As well, Itera did a good job of playing out the idea of a mischievous and far from benign fae, and I personally enjoyed the reference to traditional folklore in her fear of the iron gate. Towards the end, it got a little out of hand with the trickery and tea parties, but otherwise it was a good showing all around. As I said in Setting, the background characters all really shone. Enough detail was given to their motivations and behaviors to make them stand out, but they never upstaged the main characters.
Action - 7/10 Some would argue that there was very little action in this thread. I would disagree with that, and though there was no real fight scene, I saw a lot of work done with using your abilities creatively. The activity of the locals entertained and played into the major events of the story, as well.
Communication - 5/10 This is hard for me to judge in this case, because while there was some great dialogue and body language at the beginning and middle of the thread, the last few posts had some of the strangest exchanges, including when Itera finally introduced herself for who she really was, and insisted that Resolve drink some tea. There’s not much I can say to help with this other than to take your time getting in tune with your character, and imagine how a reader will interpret what is being said, whether through dialogue or body language.

Prose - 17/30
Technique - 5/10 I didn’t see very much unusual language, and while the two of you seem to have a grasp of basic English and how to make it work for you, you might want to look a little deeper into metaphor and other methods of spicing up your writing. I also wondered at the repeated use of the phrase “what fortune” in a single post by Itera, which was never repeated anywhere else. Was this going to be a running gag or catch phrase, and just got abandoned later?
Mechanics - 5/10 A few times Itera switched tenses, and there were a few misspellings. I was briefly confused by the use of “a napron” until I looked up “apron” on Wiktionary and found that its origins were originally just what you had used. I applaud the creativity, but be careful with this. Most judges wouldn’t look up something like that, as it looked to be a simple typo spelling error. As well, be careful of run-on sentences and try to separate out unnecessary or potentially standalone clauses within your sentences.
Clarity - 7/10 Despite the number of things happening simultaneously, especially in the beginning, I had no problems understanding what was going on. There was a little hiccup in keeping track of things once the hedgehogs were loose, but as soon as Itera was found out by the real Valerie’s arrival, everything was brought back to the main characters and I knew what was going on again. I would advise caution with the rifts, however, because it took me a second to catch onto what was happening when Itera brought the serving tray down on Resolve’s head.

Wild Card - 6/10 Down the rabbit hole we go!

TOTAL - 61/100

Itera receives 651 EXP and 147 GP
Resolve receives 651 EXP and 147 GP


One of the more unique aspects of Althanas is the judging system, where writers submit their threads for judging by our moderator team, and the scores are used to assign rewards of experience and gold to those characters. As characters level up, they can add abilities and skills to their player registrations. The combination of the RPG game and play by post roleplay writing is something beloved by our players. Does this concept interest you? Come write with us at Althanas!

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